package game.Input;

public enum GameAction {
	PLAYER_UP, PLAYER_DOWN, PLAYER_LEFT, PLAYER_RIGHT, 
	PLAYER_UP_R, PLAYER_DOWN_R, PLAYER_LEFT_R, PLAYER_RIGHT_R, 
	PLAYER_CAST, PLAYER_CAST_R, 
	PLAYER_MAGIC_GREEN, PLAYER_MAGIC_RED, PLAYER_MAGIC_BLUE, PLAYER_MAGIC_WHITE, PLAYER_MAGIC_YELLOW,
	PLAYER_WHEEL_SCROLL_UP, PLAYER_WHEEL_SCROLL_DOWN
}
